Full list of games featured in this video:
Cloudlands: VR Minigolf
Space Pirate Trainer
The Gallery – Episode 1
12 licensees from around the world—from well-known studios, to smaller independent developers, working with Crytek’s CRYENGINE – are showing off the versatility and power of CRYENGINE.
Featuring footage from the likes of Monster Hunter Online (Tencent/Capcom) and Sniper: Ghost Warrior 3 (CI Games) to SNOW (Poppermost), Civilization Online (XL Games/2K), Kingdom Come: Deliverance (Warhorse) and Wolcen this underscores the unparalleled potential and ease of use CRYENGINE offers when it comes to creating jaw-dropping interactive experiences.
2k / XL Games – Civilization Online
My.com / Obsidian Entertainment – Armored Warfare
Liminal Games – The Memory of Eldurim
Entrada Interactive – Miscreated
CI Games – Sniper Ghost Warrior 3
Wolcen Studio – Wolcen: Lords of Mayhem
Poppermost Productions – SNOW
Crytek – The Climb
Warhorse Studios – Kingdom Come: Deliverance
Snail Games – King of Wushu
Tencent Games – Monster Hunter Online
Deep Silver Dambuster Studios – Homefront: The Revolution
- Sensors are a 9DOF IMU and a custom flex sensor consisting of two bend areas per finger
- Duel stack connectivity: Low latency Washable product
- 8h battery life
- Fully programmable vibration motor for tactile feedback
- Open source SDK
We see virtual reality as a realistic and unique experience in a world that did not exist before. At Manus VR we give you the opportunity to interact with this world. We make you believe, experience and control your virtual world.
The developer kit is open source, and includes plug-ins for Unity, Unreal, Android, C#, 3DsMax and Maya with other engines and development tools on the way.
Manus VR x Pillow’s Willow
To show the true potential of their product, Manus VR started a collaboration with a newly formed VR studio under the direction of Peter Kortenhoeven. Together they developed a demo specifically designed for the Manus VR glove. This new announced demo is called Pillow’s Willow and plays like a ‘virtual reality dollhouse’ in which the player has to solve physical puzzles which require hand interactions. The full game will be developed by Pillow’s Willow VR Studios. By solving these puzzles, you help a little orphan find her way back home and escape from her haunted realm. With this demo, Manus VR is showing their compatibility with the HTC Vive system, taking advantage of the highly accurate Lighthouse technology for their positional tracking.
The combination of the Manus glove, with Lighthouse positional tracking promises an extremely immersive virtual reality experience, in which the player can interact with the virtual world around them in the same way they would interact with the real world. They have the potential to lift VR to a new level of immersion, promising to unleash the potential of a user’s hands into the virtual world.
Manus VR was founded in July 2014. The team has been working full-time since November 2014 after being selected out of 10.000 startups worldwide to join the Eindhoven-based hardware accelerator ‘Startup Bootcamp High-tech XL’. Shortly after completing the program we finished a working alpha product. Our engineering sample is now used with great success by a selected group of developers.
Manus VR is located in one of Philips’ old research buildings at Strijp-S in Eindhoven. Our team has grown from three to sixteen employees in less than a year. We are currently working on the Manus DK1 which is expected early in 2016. For more details check out our Roadmap for 2016.
Our company is always evolving. Our team keeps expanding, our product is continually being pushed closer to our goal. It is not just technology that is evolving, we are evolving.
At Manus VR we are evolving. We are always envolving. In less than a year we achieved many milestones, but there are many more to reach.
Expected Q1 2016:
- Announcing the Manus DK1.
- Positional tracking with OSVR.
- Exhibiting at GDC 2016 in San Francisco, US.
- Roadtrip in the San Francisco Bay Area, US.
Expected Q2 2016:
- HTC Vive Lighthouse integration.
- Attending the E3 Electronic Entertainment Expo 2016 in Los Angeles, US.
Return to and enjoy another glimpse into the developer’s exciting vision for VR. Back to Dinosaur Island Part 2 received a glowing reception when it was first shown to attendees at E3 2015 and has previously only been playable at select industry events.
Now, gamers everywhere can sample the acclaimed VR demo firsthand – scaling a deadly cliff face as huge flying dinosaurs react to their presence and debris rains down from above. Mysterious landmarks on the horizon and stunning vistas on every side combine to immerse gamers in an entirely new reality.
A new challenger appears! Starbreeze Studios surprised us by announcing the StarVR headset at this year’s E3, along with a Walking Dead demo. We go hands-on with this virtual reality prototype that boasts a wide field-of-view and positionally tracked accessories. Even though this isn’t a consumer-ready product, there’s a lot to learn from its design decisions.
Find out more about StarVR at http://www.starvr.com/
- Convert titles quickly with easy conversion.
- Add eye tracking to existing content.
- More graphics power with foveated rendering (in progress).
- Powerful C++ API with C# (mono) wrappers.
- Hands-on support with tutorials, sample code, and FOVE forum (in progress).
Tom Clancy’s The Division releases March 8, 2016. Be the first to play The Division by clicking here to sign up for the beta
While the consumer Oculus Rift won’t be out until later this year, developers and early adopters can still play-test virtual reality games with the Samsung Gear VR Innovator Edition headset. Jamie and Adam test the new headset made for the Galaxy S6 smartphone–with its high-density 577 PPI display–and demo some of the winners of the recent Mobile VR Jam contest!